A board game of exploration, heroes & app-assisted battles
Kaladorn
The Four Chronicles
Four peoples share a planet with two suns, a ringed moon and six black-diamond obelisks that once nearly destroyed it. Lead your race’s heroes across a hand-painted map, build a capital, and let a companion app settle every battle and tell its story.
- 1–4 players
- Explorer mode · 2–4 h
- Challenger mode · 5–7 h
- Board + phone app

What is Kaladorn?
A real table, real miniatures, and a phone that does the maths
Kaladorn is a full physical board game. Your heroes stand on the map as metal knights, your realm lives in a Player’s Book with sliders and magnetic cards, and time moves as a golden sun travels around the board. The app only steps in where paper gets slow: battles, quests and timed events.
Explore a living map
A 66 × 96 cm board of deserts, swamps, lava rivers and frozen north. Terrain changes how armies fight: cavalry bogs down in swamps, archers rule the mountains.
Lead heroes, build a realm
Recruit heroes, found a capital, raise buildings and research inventions from alchemy to trebuchets. Every choice moves a slider in your Player’s Book.
Battles settled by AI
Tell the app who is fighting and where. It works out the result, the losses and the glory, then writes a short saga of the battle you can read or listen to.

The World
Kaladorn, somewhere in the Sombrero Galaxy
An odd orbit gives Kaladorn a long cold year under one sun, broken by a few scorching days when both suns rise together.

Long ago its moon was struck by an asteroid. The debris settled into rings that still cross the sky. Scattered over the surface stand six obelisks of black diamond with cores of unknown metal. They are 500 to 600 feet tall, and below ground they may reach all the way to the planet’s heart.
The obelisks heal the sick and give druids and shamans strange powers. They are also the reason the world nearly ended.
2
suns, one yellow, one red
1
ringed moon
6
black-diamond obelisks
Two ancient races
Elfians live on the surface, Reptilians mostly underground. Neither knows much about the other.
All six obelisks lit
Chasing eternal life, the Elfians activate every obelisk at once. The magnetic field shifts and apocalyptic sandstorms follow.
Jupiter-7b12 falls
Humans, generations adrift in space, follow Sirian coordinates to a new home. The landing, led by the mysterious Master Xi, ends in a crash in Moon’s Canyon.
The Four Chronicles
Four peoples, four chronicles. Alliances are fragile, the Great Zenith is coming, and the Sirians are said to be marching on the northern obelisk.




Choose your people
Four races, four Player’s Books
Each player leads one race. Every race has its own Player’s Book, its own starting lands and its own heroes. The rules are the same for all four; the story is not.
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ReptiliansReptilians
Reptilians are a powerful humanoid race of reptile-like beings, built for dominance and survival. Physically imposing, they possess scaly armored skin, muscular frames, sharp claws, and cold calculating…
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Elf / FaeElf / Fae
Elves are an ancient humanoid race of graceful, long-lived beings deeply connected to nature and magic. Physically, they are slender and agile with sharp features, pointed ears, and…
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SirianSirian
Sirians are an ancient extraterrestrial humanoid race originating from the Sirius star system. Physically, they tend to be tall and slender with luminous skin, large eyes, and refined…
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Human / Homo sapiensHuman / Homo sapiens
Humans (Homo sapiens) Humans are a highly adaptable, medium-sized bipedal species with no natural armor, claws, or exceptional physical traits. What sets them apart is their large brain — enabling…
How it plays
One roll moves the sun
The active player rolls a die and moves the golden sun around the board’s border. Each square is a day, and the day decides what happens next.
- Roll and move the sun
Move the golden sun as many days as you rolled. - Gather resources
Collect the gold, wood, stone and iron that day brings to your cities. - Draw events
Productivity cards, player events and, on marked days, global events such as a heatwave that slows every hero. - Move your heroes
Each hero moves as far as their stamina allows. Roads let them go twice as far. - Draw a hero card App
An ambush, a quest, a stranger with a riddle. Some cards send you to the app. - Build
Found a city where a hero stands, add buildings to your capital, or research inventions.
The time track
On the table
- The map and the sun
- Hero knights and castles
- Cities, buildings, inventions
- Resources and cards
In the app
- Battle results and losses
- Quests with timers and riddles
- Starting positions and obelisks
- Hero fame and titles
App-assisted battles
No battle tables. Just tap Fight.
Battles in Kaladorn involve hundreds of soldiers, terrain, hero skills and morale. Instead of making you add it all up, the companion app does it.
- You enter Your hero, the opponent and the map tile you’re fighting on.
- The AI weighs Every unit’s attack, defence, speed and range, the terrain, each hero’s strength and how likely troops are to panic and flee.
- You get The winner, the exact units to remove from your board, experience, fame and loot, and a short saga of how it happened.
A battle can end in one of these ways:
- Victory
- Defeat
- Retreat
- Hero injured
- Hero captured
- Hero slain
| Unit | Races | Type | Hit points | Speed | Blows | Attack I/C/F | Defence I/C/F |
|---|---|---|---|---|---|---|---|
| Archer | All | 80 | 1 | 0.5 | 40 / 50 / 40 | 15% / 10% / 10% | |
| Death Knight | All | 500 | 4 | 1 | 80 / 80 / 0 | 60% / 50% / 40% | |
| Heavy Cavalery | All | 300 | 2 | 0.5 | 30 / 30 / 0 | 80% / 60% / 60% | |
| Hussar | All | 100 | 6 | 1 | 30 / 20 / 0 | 50% / 30% / 20% | |
| Macefighter | All | 80 | 1 | 1 | 30 / 40 / 0 | 30% / 25% / 15% | |
| Pikeman | All | 80 | 1 | 1 | 10 / 60 / 0 | 10% / 60% / 10% | |
| Red Dragon | All | 1,000 | 10 | 0.4 | 100 / 100 / 50 | 50% / 50% / 20% | |
| Swordsman | All | 80 | 1 | 1 | 35 / 30 / 0 | 25% / 15% / 15% |
Heroes
Heroes who carry their names into legend
Each hero is a metal knight on the map and a card in your Hero Board, with their face on a magnetic token you clip onto the knight’s shield. They gain experience, collect artefacts, get injured, get captured, and earn a reputation.
Four core stats
Every hero is built from four numbers, and each one also boosts the army they lead.
STR Strength. Damage the hero deals, and a bonus to every unit’s damage.
DEF Defence. The hero’s hit points and armour, and extra hit points for the army.
STA Stamina. How many tiles the hero moves per turn, on the map and the battlefield.
INT Intelligence. Mana for spells, and how many quests the hero can take at once.
The path of Order
Fame earned honourably changes how the realm speaks of your hero.
- 100 The notable Balron
- 300 The honorable Balron
- 500 The renowned Balron
- 700 The epic Balron
- 900 Balron the Great
- 1,000 The living legend Balron
The path of Rebellion
Side with the rebels and your name grows darker.
- 100 The loudmouth Balron
- 300 Balron the rebellious
- 500 The fearless Balron
- 700 The notorious Balron
- 900 Balron the Liberator
- 1,000 Balron the Overlord
Experience works separately: a hero climbs from Newbie through Skilled, Master and Grandmaster to Legendary, one level every 500 XP.

In the box
Built to be handled
Magnets, metal and wipe-clean surfaces wherever you’d otherwise need a notepad. Planned contents:
1
Main board
66 × 96 cm, wipe-clean time track
4
Player's Books
one per race, with sliders
12
Hero Boards
stand up like a laptop for privacy
12
Metal knights
with removable flags
6
Obelisks
obsidian or stone
1
Golden metal sun
the game's clock
285
Army unit tiles
magnetic
324
Event cards
global, player and hero
60
Artefacts
magnetic, in three jute bags
Follow the making of
Kaladorn is in development
The board, components and companion app are being prototyped now. Planned video diaries will follow the whole journey.









