Reptilians Elf / Fae

Lanterns of the Dead Marsh

Lights move over the Swamps of the Dead at night. Bandits use them to lure caravans into the mire.

Defeat the lantern bearers, tend to the travellers they robbed, and report back.

The Kaladorn board
Where this quest can be taken. North is to the right. Scroll or pinch to zoom; hover a hex to see its number.
Time limit
1 hour 30 minutes

Objectives

  1. Win a battle against an enemy army
  2. Heal 2 units
  3. Return to where the quest began

Rewards on success

Fame
30–55
Experience
45–80
Gold
25–60

Losses on failure

Fame
10–20
Gold
10–25
Wood
1–3

The story, by race

Reptilians

Start

The marsh is your nursery. Whoever is poaching in it will learn what lives under the water.

On success

Your battle eagles circle the bandits’ camp until the last lantern goes dark.

On failure

The bandits slip away into fog even you cannot see through.

Elf / Fae

Start

The old songs warn of lights in the drowned forest. Tonight you find out why.

On success

The travellers you healed carry your name back to the Silver Groves.

On failure

Your riders bog down in the mire and the lights vanish laughing.